Genius Recap

Last term we made a huge castle with floating islands and stables, a Pac-Man mini game and my very own Fun-Facteria.

Half way through the term we lost our world and had to start again. We were all very disappointed and we all went over to each other’s house to sleepover and we all worked our little fingers to the bone.

Long Live BAMMM Co.

Gone!

It’s all gone.

Our world, DISAPPEARED.

But, over the last weekend, we have remade our castle with a lot of new improvements an now we have stables and and a flying wizard tower.

It will take time but we will do it.

But on another note, a new Assassins’s Creed game has been announced. Assassin’s Creed Unity. Not much has been announced but it will be set during the French Revolution (I Think)

That’s all for now.

Barnesee Out.

PROGRESS

We have finished the walls and I finished my FunFacteria I also built an alchemy lab with a nether wart farm and I am now building a prison.

Meza built a pub and we built some merchant stands. It is really looking good. We have built a train station at the spawn and a tree over the entrance to the Fun Facteria and the Alchemy lsb

B.A.M.M.M. Co. Update

Hello everyone, it’s Barnesee again and we just created a new blog to keep all of you updated on our progress in our Minecraft world. You can find it here: bigsoona.blogspot.com.au

We’ve got movie reviews game reviews updates on our world and all kinds of things. So come on down to our new blog and get reading.

We have finished the other wall and we finished the cinema and we cleared out a bit more of our wall, and I started making Barnesee’s Fun Facteria and it is going really well

Thanks for reading this.

-Barnesee

 

Genius Hour: B.A.M.M.M Co.

Hello everyone, it’s me Barnesee again and in this post I will be talking about something I am doing with a few of my friends. It’s called GENIUS HOUR. We are doing our project on minecraft and we are trying to make a new server so that the people in our school can go on it and there won’t be as much lag on the other  server.

We are building a castle and it’s gonna look awesome. It’s gonna have a moat, a tavern, a fan facteria. Its’ gonna be awesome.

It’s gonna take a while to build but we’ll get there, and when we do it is gonna be the best thing ever.

Here is all of us.

Screen Shot 2014-02-27 at 11.59.03 AM

 

This is what we have done so far. It might not look like much right now bet we had to flatten out all of this and it took pretty long.

Sith Warrior

Barnesee here and today im going to be talking about the Sith Warrior. Also, on another note I can now play SWTOR again, now that I got an Alienware computer, SWTOR will run very smoothly. Anyway back to the Warrior.

The Sith Warrior is one of the four imperial classes and is a great class to play. I played it and I really enjoyed everyone cowering in front of me. It was one of the classes that I decided to keep playing as, and the quest where you have to decide the fate of some prisoners was really fun, and when you get your first proper master and have to kill your overseer, made me feel like a real Sith.

The Advanced classes are awesome and especially the Sith Marauder. Just like the Jedi Sentinel also has two lightsabers. My Character was a Sith Marauder. Anyway, let’s start with the Juggernaut. The Juggernaut is a tank in heavy armour that uses one single lightsaber. This is the class that is for people that want to deal massive amounts of damage all at once while soaking up all the damage that is being dealt at you. The Sith Marauder is a dps class, that wears medium armour and wields two lightsabers. Playing this class means that you will deal massive amounts of damage per second and devastate the enemy.

Now onto the companions. The Sith Warrior’s companions are pretty cool. Your first companion is a twi’lek slave named Vette, and is the perfect way to earn dark side points, because pretty much every time she talks you can electrocute her with a shock collar around her neck, and this makes her a very quick way to earn dark side points. Another cool thing is that one of your companions was a Jedi but then you turned her into a Sith. Your second companion is a healer and ranged dps imperial officer named Malavai Quinn and he is very loyal and respectful. The next companion that you get is an imperial solidier found on Taris named Lieutenant Pierce. He is a ranged tank and he loves combat violence destruction and mayhem. Finally the last companion that you get is a violence obsessed Talz named Broonmark. In combat he is a Melee Tank and he is found on Hoth, the frozen planet.

The Sith Warriors ship is called the Fury and it has it has has space for three crew members and two or three passengers, the ship belongs to the Sith Inquisitor and the Sith Warrior.  It has an advanced hyperdrive and the design is arranged to resemble the Sith Academy’s traditions and it also has military grade computers installed and advanced security systems making the ship very hard to sabotage.

Thank you all for reading this post and I hope you found it helpful.

Barnesee logging off.

SWTOR Smuggler

Hello everyone, it’s me Barnesee again, (Just so you know it’s pronounced Bar-nz-ee) and this week I will be talking about the Smuggler (Sorry about last week my Jedi Consular explanation was not very detailed, but the computer was very slow and I couldn’t get much information off the internet. But luckily that is not the case today) The Smuggler is One of Four Republic classes and One of Eight of the overall classes in the game, as I just mentioned they are in the republic, they start on the planet Ord Mantell, which is being torn apart by a war that is being fought by the Republic and the Separatists. Ord Mantell is like a big rock in space, it might have grass and trees, but it is still a pretty horrible place to live. (But not as bad as Hutta is.) There are a few refugee camps scattered just outside Fort Garnik, which the Republic’s base of operations on the planet, that is where your main quest giver for this planet is.

Now, I played the Smuggler to level ten. (Well I played most of the classes to level ten, and only a few got passed level ten, but sadly I can’t play much SWTOR anymore.) The Smuggler is pretty fun to play in my opinion, you can take cover throw sticky grenades at people, all while looking awesome. The advanced classes for the Smuggler are awesome. There is the Scoundrel and the Gunslinger, the Scoundrel has a blaster pistol a Scattergun, a cloaking device and a healing device. The Gunslinger has dual blaster pistols, it’s a great class for dps (Damage Per Second) because you can fire a barrage of blaster bolts and you can make your own cover, wherever you are. Now, on to the Scoundrel. The Scoundrel can heal his/her team mates, turn invisible, and, when people get too close for comfort, you can fire a blast of your Scatter gun at them.

Now, let’s talk about the companions for the smuggler. Now, like any good Han Solo like character, you need a Wookie, and luckily the smuggler can get a Wookie as a companion. Anyway, the first companion for the smuggler is Corso Riggs, he is human and he wears heavy armour, he can wield a blaster rifle or a blaster pistol, his family was murdered by the separatists, and only him and his sister remain in his family. He also likes to name his favourite weapons like: Flashy, Torchy or Sparky.

The smugglers ship is called the XS Frieghter, it is a Corellian freighter and it has a close resemblance to Han Solo’s ship, the Millennium Falcon. The primary colour for the ship is yellow, but the plain metal is still visible adding some bronze to the ship. Also, the Smuggler’s ship is one of the fastest ships in the galaxy. The ship’s weapons include the standard laser cannons, torpedo batteries and turrets mounted on both the top half and the bottom half. The ship’s facilities include a cockpit, a large cargo hold, (with the addition of secret smuggling compartments) a lounge, with holochess and extra sleeping quarters and a med-bay. The ship has one escape pod, powerful engines and it is also equipped with hyper-drive and shields.

(Below is the XS Freighter)

 

Now, this is the end of this post thank you I hope you liked it goodbye.

Barnesee, OUT!

SWTOR Jedi Consular

Hello, Barnesee here, and today I will be talking about even more SWTOR, and the class of the week is. THE JEDI CONSULAR. Now in my last post I spoke about the Jedi Knight. But this week it will be the Jedi Consular. Now let’s get right into it.

So, the Jedi Consular does not specialise in melee combat, they prefer to hang back and lob rocks at people, or blasting them with the force. If you love Jedi and want to be your group’s Healer, then is the class for you. The story is a little weak at points, but sometimes it can be stronger, the story starts with you arriving on Tython, to begin your trials, you are greeted by another Jedi Master who is going to introduce you to your own Master. He explains that your Master is running a little late, but just as he says this, she arrives. Now I decided not to go any further because I didn’t want to spoil anything. But I can tell you that she tells you to go and retrieve the holograms from four holo-projecters around the Gnarls.

The Jedi Consular has the same ship as the Jedi Knight so I will not need to explain that again, but if you forgot, you can refresh yourself   at my last post about the Jedi Knight.

The advanced classes for the Consular are the Jedi Shadow and the Jedi Sage. The Jedi Sage is the ideal class for a Healer, they can cause mini tornados with the force and they have amazing healing powers. The Jedi Shadow is like a ninja, they can turn invisible and cut through enmies with their Double-bladed Lightsaber. I’m pretty sure that the Jedi Consular uses light armour and I know that they a standard lightsaber, and I think that the Shadow has medium armour. I know your’e probably saying why couldn’t you just search it up, and the answer to that is, the computer that I’m using was really slow and if I opened up another tab the computer will slow down even more.

So, that’s the Jedi Consular, and I’m Barnesee. Goodbye.

SWTOR Jedi Knight

Hello, It’s me again, and this week I’m going to talking about the Jedi Knight from SWTOR. (Long live BioWare) Anyway, I know I said that the Imperial stories were the best and I do admit that they are, but, I did exclude the Jedi knight’s story and that one is pretty good. The armour for the Jedi knight is awesome and you have some really awesome companions. You’ve got an astromech droid (R2-D2 is an astromech) another Jedi Knight a doctor and two charecters that would be really hard to deal with if you go down the lightside path. Your’e like the Luke Skywalker of SWTOR.

This is T7-01 your astromech droid.

 

Now let’s talk about the advanced classes for the Jedi Knight. The advanced classes for the Knight are the Jedi Sentinel (Dual-wield Lightsaber with medium armour) and the Jedi Guardian (single Lightsaber with heavy armour) I find that the Jedi Sentinel is really cool because they have two lightsabers and they deal alot of damage really quickly. But if you want to base your charecter off someone from the movie I would suggest that you go with Jedi Guardian. Only because all the jedi from the movies have only one lightsaber and two lightsabers is something the sith would do because they want to intimidate and kill.

As Jedi Knight you are the guardian of the galaxy so your storyline will be all about protecting the galaxy.

Your ship is called the defender. It is mainly red but with little white patternes here and there. It has a holo room, a negotiation chamber,  a few bedrooms, a medical bay, a training and meditaion room, and the front of the ship were you fly it from.

Here is your ship:

 

 

 

 

SWTOR

Hello everyone this is my continuation of my Passion Page.

Anyway lets pick up from where we left off. The reason I want to be an Imperial agent on SWTOR is that the repbublic has really boring story lines but the empire on the hand has way better stories, and the Imperial Agent has the best story in the whole game. (In my opinion) Because it’s all about conspiracy against the empire and tipping scales in the empire’s favor.

Now, I don’t think I have told you about the eight different classes in SWTOR. Four of them are on the Galactic Repbublic’s side while the other four fight for the empire. The Jedi knight and Jedi Consular are the two force using classes in the repbublic and there is the Sith Warrior and Sith Inquisitor which are the two force using classes for the empire. The two other classes for the empire are the bounty hunter and the Imperial Agent. Then the last two are the Trooper and the smuggler who fight for the repbublic.

Within each of your charecters, you can earn Darkside or Lightside points, which will change your appearence. If you choose the darkside your appearence will change each side you gain a darkside tier, for example when you gain dark side tier one your eyes will go yellow and when you reach dark side tier five your skin will go really pale and your vains will go black and your eyes turn red. Bellow is an example of dark side tier four or five on a Zabrak:

Well that wraps up this post
Goodbye.